Summary
fps
Debian's first-person shooter games
This metapackage will install fps games or closely related ones, engines and
tools which are useful to create or modify game data.
Description
For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:
If you discover a project which looks like a good candidate for Debian Games
to you, or if you have prepared an unofficial Debian package, please do not hesitate to
send a description of that project to the Debian Games mailing list
Links to other tasks
|
Debian Games fps packages
Official Debian packages with high relevance
bzflag-client
3D first person tank battle game -- client
|
Versions of package bzflag-client |
Release | Version | Architectures |
sid | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 2.4.2+ds1-5 | amd64,armel,armhf,i386 |
stretch | 2.4.8-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 2.4.18-1 | amd64,arm64,armhf,i386 |
bullseye | 2.4.20-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 2.4.26-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package bzflag-client: |
game | arcade, fps, simulation |
role | program |
uitoolkit | sdl |
use | gameplaying |
|
License: DFSG free
|
BZFlag is a 3D multi-player multiplatform tank battle game that allows users
to play against each other in a network environment. There are five teams:
red, green, blue, purple and rogue (rogue tanks are black). Destroying a
player on another team scores a win, while being destroyed or destroying a
teammate scores a loss. Rogues have no teammates (not even other rogues), so
they cannot shoot teammates and they do not have a team score.
There are two main styles of play: capture-the-flag and free-for-all. In
capture-the-flag, each team (except rogues) has a team base and each team with
at least one player has a team flag. The object is to capture an enemy team's
flag by bringing it to your team's base. This destroys every player on the
captured team, subtracts one from that team's score, and adds one to your
team's score. In free-for-all, there are no team flags or team bases. The
object is simply to get as high a score as possible.
This package installs the BZFlag client compatible with 2.4.x BZFlag servers.
|
|
cube2-data
demo game and content for the Cube2 engine
|
Versions of package cube2-data |
Release | Version | Architectures |
bullseye | 1.3-1 | all |
jessie | 1.0-1 | all |
stretch | 1.0-2 | all |
sid | 1.3-1 | all |
buster | 1.2-1 | all |
trixie | 1.3-1 | all |
bookworm | 1.3-1 | all |
|
License: DFSG free
|
This data package based on the Bananabread game and provides textures, models,
maps and sounds to demonstrate the capabilities of the Cube2 engine. You are
able to join a bot match and play against computer controlled opponents of
various skill levels. The integrated in-game editor is a good starting point
to build upon this content and for creating your own mod or even a standalone
game.
Please note that multiplayer gameplay over the internet is not supported.
|
|
enemylines3
semi-abstract first person 3d-shooter game
|
Versions of package enemylines3 |
Release | Version | Architectures |
sid | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 1.2-8 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 1.2-7 | amd64,armel,armhf,i386 |
trixie | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 1.25-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.25-1 | amd64,arm64,armhf,i386 |
Debtags of package enemylines3: |
game | fps |
interface | x11 |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
Enemylines 3 is a single-player game. You have to shoot evil robots before
they get too close, you can use your jetpack to escape. The robots can't jump
but they tear down walls.
|
|
enemylines7
first person 3d-shooter game
|
Versions of package enemylines7 |
Release | Version | Architectures |
trixie | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 0.6-4 | amd64,armel,armhf,i386 |
stretch | 0.6-4 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 0.6-4 | amd64,arm64,armhf,i386 |
bullseye | 0.6-5 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 0.6-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
Debtags of package enemylines7: |
game | fps |
interface | 3d, x11 |
role | program |
uitoolkit | glut, sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
Enemy Lines 7 is a single-player game. You have to shoot down enemy
bombers threatening your city in a three-dimensional environment.
Enemy bombers are approaching Glysen, your capital. The situation is without
hope. But with the new experimental mech you can at least try to take as many
of them with you as possible.
|
|
freedm
multiplayer deathmatch game for Doom-compatible engines
|
Versions of package freedm |
Release | Version | Architectures |
jessie | 0.9-1 | all |
trixie | 0.13.0-2 | all |
stretch | 0.10.1-2 | all |
bullseye | 0.12.1-2 | all |
bookworm | 0.12.1-2 | all |
sid | 0.13.0-2 | all |
buster | 0.11.3-1 | all |
upstream | 0.14.0~alpha |
Debtags of package freedm: |
game | fps |
role | app-data |
use | gameplaying |
|
License: DFSG free
|
The Freedoom project aims to produce three base-game data files
(IWADs) for Doom-compatible engines. With it comes the
capability to also play the wide range of mods created for Doom
by a vibrant community.
FreeDM is a fast-paced set of levels designed for multiplayer
deathmatches, part of the Freedoom project. Challenge your
friends to the most torturous test of their abilities as you
navigate through 32 levels stalking and hunting them.
FreeDM is fully compatible with Doom II mods.
|
|
freedoom
duas campanhas de um(a) jogador(a) para motores compatíveis com Doom
|
Versions of package freedoom |
Release | Version | Architectures |
bullseye | 0.12.1-2 | all |
jessie | 0.9-1 | all |
stretch | 0.10.1-2 | all |
buster | 0.11.3-1 | all |
sid | 0.13.0-2 | all |
bookworm | 0.12.1-2 | all |
trixie | 0.13.0-2 | all |
upstream | 0.14.0~alpha |
Debtags of package freedoom: |
game | fps |
role | app-data |
use | gameplaying |
|
License: DFSG free
|
O projeto Freedoom visa produzir três arquivos de dados do jogo base
(IWADs) para motores compatíveis com Doom. Com ele vem a
capacidade de também jogar a ampla gama de mods criados para Doom
por uma comunidade vibrante.
Freedoom: Phase 1 contém quatro capítulos, nove níveis cada, para
fornecer um jogo de ação em primeira pessoa em ritmo suave. Nele há uma
grande variedade de labirintos e inimigos para lutar e desafiar seu
reflexos.
Freedoom: Phase 2 é um jogo de 32 níveis, expandindo a Fase 1 e
adicionando uma espingarda de cano duplo e mais tipos de inimigos, junto
com uma jogabilidade ainda mais brutal para realmente testar seus limites.
Freedoom: Phase 1 é totalmente compatível com os mods do The Ultimate Doom.
Freedoom: Phase 2 é totalmente compatível com os mods do Doom II e Final Doom.
|
|
nexuiz
Fast-paced 3D first-person shooter
|
Versions of package nexuiz |
Release | Version | Architectures |
stretch | 2.5.2+dp-4 | all |
bullseye | 2.5.2+dp-8 | all |
sid | 2.5.2+dp-10 | all |
trixie | 2.5.2+dp-10 | all |
bookworm | 2.5.2+dp-9 | all |
jessie | 2.5.2+dp-3 | all |
buster | 2.5.2+dp-7 | all |
Debtags of package nexuiz: |
game | fps |
hardware | opengl |
interface | 3d, x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
Nexuiz Classic is a fast-paced 3D deathmatch game with high-end and complex
graphics effects. It is intended to be played over the Internet or over a
local network. Several different game types, such as classic deathmatch, team
deathmatch and capture the flag are available.
It also supports a single-player mode and playing against the computer.
The game brings deathmatch back to the basics, with perfect weapon balancing
and fast paced action, keeping itself away from the current trend of realistic
shooters.
This package installs the client to play the game.
This game was originally released as "Nexuiz", but is now referred to as
"Nexuiz Classic" since the Nexuiz name was re-used for a non-free game
for consoles.
|
|
openarena
jogo 3D de tiro em 1ª pessoa em ritmo acelerado
|
Versions of package openarena |
Release | Version | Architectures |
sid | 0.8.8+dfsg-8 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.8.8+dfsg-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 0.8.8+dfsg-5 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 0.8.8+dfsg-2 | amd64,arm64,armhf,i386 |
stretch | 0.8.8-17 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 0.8.8-9 | amd64,armel,armhf,i386 |
trixie | 0.8.8+dfsg-8 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package openarena: |
game | fps |
hardware | opengl |
interface | 3d, x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
OpenArena é um pacote de conteúdo de software livre para ioQuake3, licenciado
sob GPL, criando um jogo independente e livre. Embora OpenArena seja um
substituto livre para Quake 3 Arena da id Software Inc., NÃO é compatível com
* jogo proprietário.
OpenArena poderá não ser adequado para crianças.
Este pacote instala o cliente do OpenArena.
|
|
rbdoom3bfg
Doom3 BFG edition game engine
|
Versions of package rbdoom3bfg |
Release | Version | Architectures |
bookworm | 1.4.0+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
sid | 1.4.0+dfsg-4 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bullseye | 1.2.0+dfsg~git20210105-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.2.0+dfsg~git20181013-1 | amd64,arm64,armhf,i386 |
stretch | 1.1.0~preview3+dfsg+git20160807-2 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
trixie | 1.4.0+dfsg-4 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
upstream | 1.5.1 |
|
License: DFSG free
|
RBDoom3BFG 3 is a Doom 3 BFG GPL source modification. The goal of RBDoom3BFG 3
is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs
present in the original DOOM 3 will be fixed (when identified) without altering
the original game-play.
Note, to play the original game, you'll need a copy of the game data.
The package can also be used with free map data, like the demomap from
OpenTechBFG.
|
|
redeclipse
jogo de tiro em arena, livre e casual
|
Versions of package redeclipse |
Release | Version | Architectures |
trixie | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.6.0-1 | amd64,arm64,armhf,i386 |
stretch | 1.5.8-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 1.4-6 | amd64,armel,armhf,i386 |
sid | 1.6.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
Debtags of package redeclipse: |
uitoolkit | sdl |
|
License: DFSG free
|
Um jogo de tiro em arena, em primeira pessoa, divertido e casual, construído como uma conversão total do Cube Engine 2, o que resulta em jogabilidade equilibrada e com temática geral ágil em uma variedade de ambientes.
- Multijogadores interplataformas
- Recurso de parkour, amplificadores de impulso, esquiva e outros truques
- Modos de jogo favoritos com uma gama de mutators e variáveis
- Editor embutido permite que você crie seus próprios mapas on-line e
cooperativamente
|
|
teeworlds
jogo 2D de plataforma multi-jogador online
|
Versions of package teeworlds |
Release | Version | Architectures |
stretch-backports | 0.7.2-2~bpo9+1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
jessie | 0.6.2+dfsg-2 | amd64,armel,armhf,i386 |
sid | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.7.5-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 0.7.5-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster-security | 0.7.2-5+deb10u1 | amd64,arm64,armhf,i386 |
buster | 0.7.2-5+deb10u1 | amd64,arm64,armhf,i386 |
Debtags of package teeworlds: |
game | arcade |
hardware | input:keyboard, input:mouse, opengl |
interface | x11 |
network | client |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
Este pacote contém o cliente binário para o Teeworlds.
O jogo apresenta física e gráficos de desenho animado e se baseia muito em
armas e jogabilidade de clássicos jogos de tiro. Os controles são
fortemente inspirados no gênero tiro em primeira pessoa dos jogos de
computador.
|
|
Official Debian packages with lower relevance
crispy-doom
motor Doom de resolução média e com aumento de limites baseado em Chocolate Doom
|
Versions of package crispy-doom |
Release | Version | Architectures |
sid | 7.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 7.0-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 5.12.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 5.10.0-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 5.4-3 | amd64,arm64,armhf,i386 |
|
License: DFSG free
|
Crispy Doom é uma ramificação amigável de Chocolate Doom que oferece resolução
mais alta, remove limites estáticos do motor Doom e oferece mais
aprimoramentos opcionais visuais, táticos e físicos, permanecendo inteiramente
compatível com o original quanto a config, savegame, netplay e demo.
|
|
deutex
composition tool for doom-style WAD files
|
Versions of package deutex |
Release | Version | Architectures |
trixie | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
jessie | 4.4.902-14 | amd64,armel,armhf,i386 |
stretch | 4.4.902-14 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 5.1.2-1 | amd64,arm64,armhf,i386 |
bullseye | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 5.2.2-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
Debtags of package deutex: |
game | fps |
role | program |
use | editing, gameplaying |
|
License: DFSG free
|
DEU's Texture Companion (DeuTex) is a resource editor that
can extract and insert graphics, sounds, levels and other
resources in doom-format WAD (where's all the data?) files.
DeuTex is command-line oriented and is most useful for
assembling WAD files as part of a build procedure, such as
via Makefile.
|
|
doomsday
versão melhorada do lendário jogo DOOM
|
Versions of package doomsday |
Release | Version | Architectures |
jessie | 1.10.4-2 | amd64,i386 |
sid | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 2.3.1+ds1-1 | amd64,arm64,i386,mips64el,mipsel,ppc64el,s390x |
bullseye | 2.2.2+ds1-1 | amd64,arm64,i386,mips64el,mipsel,ppc64el,s390x |
jessie | 1.9.0-beta6.9+dfsg1-2.1 | armel,armhf |
buster | 1.15.8-5 | amd64,arm64,i386 |
Debtags of package doomsday: |
interface | x11 |
role | program |
uitoolkit | ncurses, qt, sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
O objetivo do projeto do motor Doomsday (Doomsday Engine) é criar versões
do DOOM, Heretic e Hexen que passem a sensação do jogo original mas que
sejam implementadas usando técnicas modernas como gráficos 3D e rede
cliente/servidor. Muito da ênfase é dada em gráficos bonitos.
Doomsday Engine (ou deng) precisa de um IWAD para executar. Você pode
instalar seus IWADs comerciais usando game-data-packager.
|
|
dsda-doom
Doom source port with a focus on demo recording and speedrunning
|
Versions of package dsda-doom |
Release | Version | Architectures |
sid | 0.28.2+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.25.6+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 0.28.2+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
|
License: DFSG free
|
This is a fork of prboom+ with many new features, including:
- Heretic, Hexen, MBF21, and Doom-in-Hexen support
- In-game console and scripting
- Full controller support
- Palette-based lightmode for opengl
- Debugging features for testing
- Strict mode for speedrunning
- Various quality of life improvements
- Advanced tools for TASing
- Rewind
DSDA-Doom requires game data to run. Free game data is available in the
freedoom package. Commercial game data can be packaged using
game-data-packager. DSDA-Doom supports all flavors of Doom, including
The Ultimate Doom, Doom 2 and Final Doom as well as Chex(R) Quest, HacX,
Freedoom: Phase 1 and Phase 2 and FreeDM.
Additionally, DSDA-Doom supports Heretic and Hexen.
|
|
eureka
map editor for the classic DOOM games
|
Versions of package eureka |
Release | Version | Architectures |
jessie | 1.00-3 | amd64,armel,armhf,i386 |
bullseye | 1.27b-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
buster | 1.24-3 | amd64,arm64,armhf,i386 |
trixie | 2.0.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 2.0.2-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 1.11-2 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
bookworm | 1.27b-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
|
License: DFSG free
|
Eureka is a cross-platform map editor for the classic DOOM games.
It started as a fork of the Yadex editor attempting to make it use the
FLTK GUI toolkit and implement multiple Undo / Redo.
Supported games include DOOM, DOOM 2, Final Doom, FreeDoom, HacX and Heretic.
Supported source ports are Boom, EDGE, Doom Legacy and Odamex.
|
|
ezquake
|
Versions of package ezquake |
Release | Version | Architectures |
sid | 3.6.4-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 2.2+git20150324-1 | amd64,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 2.2+git20150324-1 | amd64,i386 |
bullseye | 3.2.3-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 3.6.1-1.1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 3.6.4-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
upstream | 3.6.5 |
|
License: DFSG free
|
ezQuake is a modern QuakeWorld engine. It adds many useful features like
modern graphics, QuakeTV support, multi-monitor support, a built-in server
browser, and many features serving the nedes of competitive Quake gamers.
QuakeWorld itelf is a variant of the Quake engine designed specifically
for online gameplay.
This package contains no data files. To use it, you will need either the
commercial Quake 1 data, the shareware data (game-data-packager can be
helpful), or free game data files such as OpenQuartz.
|
|
ktx
QuakeWorld mod "Kombat Teams eXtreme"
|
Versions of package ktx |
Release | Version | Architectures |
sid | 1.42+dfsg-3 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 1.42+dfsg-3 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
upstream | 1.44 |
|
License: DFSG free
|
KTX (Kombat Teams eXtreme) is a popular QuakeWorld server modification, adding
numerous features to the core features of the server.
Although it had been developed to be Quakeworld server agnostic, it has over
the years been developed very close to MVDSV to which it has become an extent,
thus compatibility with other Quakeworld servers might not have been
maintained.
|
|
mvdsv
QuakeWorld-compatible dedicated server
|
Versions of package mvdsv |
Release | Version | Architectures |
sid | 0.35-6 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
bookworm | 0.35-6 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
upstream | 1.00 |
|
License: DFSG free
|
MultiView Demo SerVer (mvdsv) has been the most popular QuakeWorld server in
the world for the more than a decade because of its ability to record every
player's point of view in a server side demo and provide many different game
modes to enjoy QuakeWorld with.
This package contains no data files. To use it, you will need either the
commercial Quake 1 data, the shareware data (game-data-packager can be
helpful), or free game data files such as OpenQuartz.
|
|
quakespasm
engine for iD software's Quake
|
Versions of package quakespasm |
Release | Version | Architectures |
jessie | 0.85.9-1 | amd64,armel,armhf,i386 |
bullseye | 0.93.2+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
bookworm | 0.95.1+dfsg-2 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
trixie | 0.96.3+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
sid | 0.96.3+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
stretch | 0.92.1+dfsg-1 | amd64,arm64,armel,armhf,i386,mips,mips64el,mipsel,ppc64el,s390x |
buster | 0.93.1+dfsg-1 | amd64,arm64,armhf,i386 |
Debtags of package quakespasm: |
game | fps |
hardware | opengl |
interface | 3d, commandline, daemon, x11 |
network | client, server |
role | program |
uitoolkit | sdl |
use | gameplaying |
x11 | application |
|
License: DFSG free
|
QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the
popular FitzQuake. It includes some new features, important fixes, and aims
for portability and correctness.
This package contains no data files. To use it, you will need to either
install the commercial Quake data, or alternative free data files such as
OpenQuartz.
This engine is typically used via a script that launches it with a particular
data set, such as the one found in the "quake" package.
|
|
woof-doom
continuation of the Boom/MBF bloodline of Doom source ports
|
Versions of package woof-doom |
Release | Version | Architectures |
bookworm | 10.5.1+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,mipsel,ppc64el,s390x |
sid | 14.3.0+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
trixie | 14.3.0+dfsg-1 | amd64,arm64,armel,armhf,i386,mips64el,ppc64el,riscv64,s390x |
upstream | 14.5.0 |
|
License: DFSG free
|
Woof! is a continuation of Lee Killough's Doom source port MBF
targeted at modern systems.
MBF stands for "Marine's Best Friend" and is widely regarded as the
successor of the Boom source port by TeamTNT. It serves as the code
base for popular Doom source ports such as PrBoom+/DSDA-Doom or The
Eternity Engine. As the original engine was limited to run only under
MS-DOS, it has been ported to Windows by Team Eternity under the name
WinMBF in 2004. Woof! is developed based on the WinMBF code with the
aim to make MBF more widely available and convenient to use on modern
systems.
To achieve this goal, this source port is less strict regarding its
faithfulness to the original MBF. It is focused on quality-of-life
enhancements, bug fixes and compatibility improvements. However, all
changes have been introduced in good faith that they are in line with
the original author's intentions and even for the trained eye, this
source port should still look very familiar to the original MBF.
In summary, this project's goal is to forward-port MBF.EXE from DOS to
21st century and remove all the stumbling blocks on the way.
Furthermore, just as MBF was ahead of its time, this project dedicates
itself to early adoption of new modding features such as
DEHEXTRA+DSDHacked, UMAPINFO and MBF21.
|
|
|