Debian Games Project
Summary
rogue
Debian's roguelike games

This metapackage will install dungeon crawling games in the spirit of Rogue.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

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Debian Games rogue packages

Official Debian packages with high relevance

allure
near-future Sci-Fi roguelike and tactical squad game
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Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game.

Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.

The game is written in Haskell using the free software LambdaHack engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.

angband
Single-player, text-based, dungeon simulation game
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Angband is a single-player, text-based, dungeon simulation derived from the game Moria, which was in turn based on Rogue. It is often described as a "roguelike" game because the look and feel of the game is still quite similar to Rogue (though there are now graphical tiles available if you dislike ASCII gaming). Angband has been in more or less continuous development since the early 1990s.

The ultimate goal of the game is to develop a character strong enough to defeat Morgoth, who resides on dungeon level 100. Upon doing so, you will receive the exalted status of "winner" and your character may retire. To achieve this you will need to explore numerous dungeon levels, defeat many foes and sift through a great deal of treasure.

Angband is a reference to Morgoth's "prison of iron" in the world of Middle-Earth, created by J.R.R. Tolkien.

The package is enhanced by the following packages: angband-audio
boohu
Break Out Of Hareka's Underground -- a roguelike game
Maintainer: Adam Borowski
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Break Out Of Hareka's Underground (Boohu) is a roguelike game mainly inspired from DCSS and its tavern, with some ideas from Brogue, but aiming for very short games, almost no character building, and a simplified inventory.

cataclysm-dda-sdl
post-apocalyptic roguelike game - SDL interface
Maintainer: Reiner Herrmann
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Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.

While some have described it as a "zombie game", there's far more to Cataclysm than that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you're lucky, a vehicle with a full tank of gas to get you the hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have...

This package contains the graphical SDL2-based interface.

Other screenshots of package cataclysm-dda-sdl
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0.C+git20180520.620a1f9-1https://screenshots.debian.net/shrine/screenshot/16210/simage/large-4713fc8bf9e1c0ab400e9c90f37852b2.png
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crawl
Dungeon Crawl, a text-based roguelike game
Maintainer: Guus Sliepen (Paul Wise)
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Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.

This is the console version. For tiles, use crawl-tiles instead.

This is the Stone Soup version of Dungeon Crawl.

Screenshots of package crawl
gearhead
roguelike mecha role playing game, console version
Maintainer: Kari Pahula
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A century and a half ago the Earth was nearly destroyed by nuclear war. Now, a federation of free city-states has begun to restore civilization. However, there are forces operating in the darkness which will unleash the horrors of the past age in a bid to determine the future of the human race.

Features of the game include random storyline generation, richly detailed character generation, complex NPC interaction, and of course over 150 different mechanical designs ranging from jet fighters to giant robots to city-smashing tanks.

This is the console version. For graphics, use gearhead-sdl instead.

Screenshots of package gearhead
gearhead2
roguelike mecha role playing game in space
Maintainer: Kari Pahula
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Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race. Major features include random plot generation, a detailed character system, and over two hundred customizable mecha designs.

GearHead 2 is set five years after the events of GearHead 1. It is currently under development and is initially set in the L5 Orbital Pattern.

This is the console version. For graphics, use gearhead2-sdl instead.

Screenshots of package gearhead2
hearse
exchange Nethack bones files with other players
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Nethack sometimes saves the level on which you die (including your stuff, what killed you, and your ghost) in a "bones file". These files get loaded into later Nethack games. If you're the only Nethack player on your system you'll only get bones files you created yourself.

With Hearse, you can automatically exchange bones files with other Nethack players. When run it uploads any new bones files it finds on your system, then downloads any bones files the server feels like giving it. See http://www.argon.org/~roderick/hearse/ for more information.

An important thing to note is that by default using Hearse will cause you to end up with more bones than you otherwise would have. This changes the game's balance and is considered by many players to be a mild form of cheating. You can address this by turning on the --delete-uploaded option, but the down side is you'll never encounter your own bones files.

hyperrogue
non-euclidean graphical rogue-like game
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HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.

In HyperRogue, the player can move through different parts of the world, which are home to particular creatures and may be subject to own rules of "physics".

While it can use ASCII characters to display the world the classical rogue symbols, the game needs graphics to render the non-euclidean world.

Screenshots of package hyperrogue
lambdahack
tactical squad ASCII roguelike dungeon crawler game engine
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LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in fantasy setting that can be tried out as a native binary or in the browser at http://lambdahack.github.io.

Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals include multiplayer tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour. Contributions are welcome.

Screenshots of package lambdahack
meritous
action-adventure dungeon crawl game
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Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves. Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers.

Meritous is a action-adventure game with simple controls but a challenge to find a balance of power verses recovery time during real-time battles. Set in a procedurally generated world, the player can explore thousands of rooms in search of powerful artifacts, tools to help them, and to eventually free the Orcus Dome from evil.

Screenshots of package meritous
moria
Rogue-like game with an infinite dungeon, also known as umoria
Maintainer: Phil Brooke
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A single player roguelike game with a regenerating dungeon, moria is the predecessor of angband with a full-screen, text-based, turn-based interface. It features scrolling maps, and an infinite (constantly regenerated) dungeon.

Moria's dungeons are populated by monsters, some of which are inspired by J.R.R. Tolkien's books. The goal of the game is to find and kill the Balrog, whereupon the player is crowned King. Your player can be created from a combination of 8 races (human, half-elf, elf, halfling, gnome, dwarf, half-orc, half-troll) and 6 classes (warrior, mage, priest, rogue, ranger, paladin), and is measured by 6 attributes (strength, dexterity, intelligence, wisdom, constitution, and charisma).

Despite the package name, this is actually Umoria (Unix moria).

nethack-x11
dungeon crawl game - X11 interface
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NetHack is a wonderfully silly, yet quite addictive, Dungeons & Dragons-style adventure game. You play a character from one of many classes (such as wizard, ranger, or tourist), fighting your way down to retrieve the Amulet of Yendor (try saying THAT one backwards!) for your god. On the way, you might encounter a quantum mechanic or two, or perhaps King Arthur, or - if you're REALLY lucky - the Ravenous Bugblatter Beast of Traal.

You should install a front-end for NetHack if you wish to play the game. Each of them includes the original non-graphical version, and they can all be installed at the same time:

  • nethack-console: no graphics, just plain NetHack;
  • nethack-x11 : original X11/Athena-based graphical version;
  • nethack-qt : Qt version.

This package provides the text and X11/Athena-based graphical versions of NetHack.

Screenshots of package nethack-x11
omega-rpg
text-based roguelike game
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Omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the high score board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There is a "total winner" status, by the way.

Screenshots of package omega-rpg
slashem
variant of Nethack
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Super Lotsa Added Stuff Hack - Extended Magic (SLASH'EM) is a role-playing game where you control a single character. The interface and gameplay are similar in style to Rogue, ADOM, Angband and, of course, Nethack. You control the actions through the keyboard and view the world from an overhead perspective.

The problem: The Amulet of Yendor has been stolen. Not only that but it appears that the Wizard of Yendor (not a nice person), who took the amulet, is hiding in the Dungeons of Doom (not a friendly place).

This package contains the basic ASCII interface. For more fancy graphical interfaces see

 slashem-x11 - Simple graphic interface using Xaw
 slashem-sdl - Graphical interface using SDL
Screenshots of package slashem
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