Debian Games Project
Summary
rogue
Debian's roguelike games

This metapackage will install dungeon crawling games in the spirit of Rogue.

Description

For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:

If you discover a project which looks like a good candidate for Debian Games to you, or if you have prepared an unofficial Debian package, please do not hesitate to send a description of that project to the Debian Games mailing list

Links to other tasks

Debian Games rogue packages

Official Debian packages with high relevance

allure
Taktyczna gra drużynowa science-fiction z niedalekiej przyszłości typu roguelike
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Allure of the Stars to taktyczna gra drużynowa science fiction z niedalekiej przyszłości w rodzaju roguelike.

W tej grze nie ma ani jednego zdjęcia. Wszystko trzeba sobie wyobrazić samemu, jak w przypadku czytania książki (książki dla dorosłych, nie mającej obrazków). Kiedy jednak nauczysz się wyobrażać sobie różne rzeczy, możesz przez długi czas odkrywać i opanowywać świat oraz wymyślać różne historie.

Gra została napisana w Haskell przy użyciu darmowego silnika LambdaHack. Aby zapoznać się z najnowszymi ulepszeniami, zobacz plik dziennika zmian oraz narzędzie do śledzenia problemów w przypadku planów krótkoterminowych. Długoterminowymi celami są wysoka regrywalność i automatyczne równoważenie poprzez generowanie treści proceduralnych i ciągłą modyfikację treści w oparciu o zachowanie gracza.

angband
Tekstowa symulacja lochów dla jednego gracza
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Angband jest tekstową symulacją lochów dla jednego gracza, pochodną gry Moria, która z kolei opiera się na Rogue. Często jest określana jako gra roguelopodobna, ponieważ wygląd i wrażenia z gry nadal bardzo przypominają Rogue (choć z myślą o graczach, którzy nie lubią gier ASCII, stworzono nową grafikę kafelkową). Gra jest nadal rozwijana, z mniejszymi lub większymi przerwami, od wczesnych lat 90.

Ostatecznym celem gry jest rozwinięcie postaci wystarczająco silnej, aby pokonać Morgotha, znajdującego się w lochach na poziomie 100. W ten sposób otrzyma się zaszczytny status "zwycięzcy", a kierowana przez gracza postać może odejść na zasłużoną emeryturę. Aby to osiągnąć, należy przejść przez wiele poziomów lochów, pokonać mnóstwo wrogów i zebrać wiele skarbów.

Angband jest nawiązaniem do "żelaznego więzienia" czyli twierdzy Morgotha w świecie Śródziemia, wykreowanego przez J. R. R. Tolkiena.

The package is enhanced by the following packages: angband-audio
boohu
Break Out Of Hareka's Underground -- a roguelike game
Maintainer: Adam Borowski
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Break Out Of Hareka's Underground (Boohu) is a roguelike game mainly inspired from DCSS and its tavern, with some ideas from Brogue, but aiming for very short games, almost no character building, and a simplified inventory.

cataclysm-dda-sdl
post-apocalyptic roguelike game - SDL interface
Maintainer: Reiner Herrmann
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Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.

While some have described it as a "zombie game", there's far more to Cataclysm than that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if you're lucky, a vehicle with a full tank of gas to get you the hell out of Dodge. Fight to defeat or escape from a wide variety of powerful monstrosities, from zombies to giant insects to killer robots and things far stranger and deadlier, and against the others like yourself, that want what you have...

This package contains the graphical SDL2-based interface.

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0.C+git20180520.620a1f9-1https://screenshots.debian.net/shrine/screenshot/16211/simage/large-b1f4e36af8543b3c6e665839d3531669.png
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crawl
Dungeon Crawl, a text-based roguelike game
Maintainer: Guus Sliepen (Paul Wise)
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Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures.

This is the console version. For tiles, use crawl-tiles instead.

This is the Stone Soup version of Dungeon Crawl.

Screenshots of package crawl
gearhead
roguelike mecha role playing game, console version
Maintainer: Kari Pahula
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A century and a half ago the Earth was nearly destroyed by nuclear war. Now, a federation of free city-states has begun to restore civilization. However, there are forces operating in the darkness which will unleash the horrors of the past age in a bid to determine the future of the human race.

Features of the game include random storyline generation, richly detailed character generation, complex NPC interaction, and of course over 150 different mechanical designs ranging from jet fighters to giant robots to city-smashing tanks.

This is the console version. For graphics, use gearhead-sdl instead.

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gearhead2
roguelike mecha role playing game in space
Maintainer: Kari Pahula
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Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race. Major features include random plot generation, a detailed character system, and over two hundred customizable mecha designs.

GearHead 2 is set five years after the events of GearHead 1. It is currently under development and is initially set in the L5 Orbital Pattern.

This is the console version. For graphics, use gearhead2-sdl instead.

Screenshots of package gearhead2
hearse
exchange Nethack bones files with other players
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Nethack sometimes saves the level on which you die (including your stuff, what killed you, and your ghost) in a "bones file". These files get loaded into later Nethack games. If you're the only Nethack player on your system you'll only get bones files you created yourself.

With Hearse, you can automatically exchange bones files with other Nethack players. When run it uploads any new bones files it finds on your system, then downloads any bones files the server feels like giving it. See http://www.argon.org/~roderick/hearse/ for more information.

An important thing to note is that by default using Hearse will cause you to end up with more bones than you otherwise would have. This changes the game's balance and is considered by many players to be a mild form of cheating. You can address this by turning on the --delete-uploaded option, but the down side is you'll never encounter your own bones files.

hyperrogue
Nieeuklidesowa gra graficzna podobna do gry Rogue
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HyperRogue to gra, w której gracz zbiera skarby i walczy z potworami - w stylu gry Rogue, ale z tą różnicą, że toczy się ona na płaszczyźnie hiperbolicznej, a nie w przestrzeni euklidesowej.

W HyperRogue gracz może przemieszczać się po różnych częściach świata, które są domem dla poszczególnych stworzeń i mogą podlegać własnym zasadom "fizyki".

Chociaż gra może używać znaków ASCII do wyświetlania światu klasycznych symboli Rogue, to jednak potrzebuje grafiki, aby renderować świat nieeuklidesowy.

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lambdahack
tactical squad ASCII roguelike dungeon crawler game engine
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LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in fantasy setting that can be tried out as a native binary or in the browser at http://lambdahack.github.io.

Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals include multiplayer tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour. Contributions are welcome.

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meritous
action-adventure dungeon crawl game
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Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves. Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers.

Meritous is a action-adventure game with simple controls but a challenge to find a balance of power verses recovery time during real-time battles. Set in a procedurally generated world, the player can explore thousands of rooms in search of powerful artifacts, tools to help them, and to eventually free the Orcus Dome from evil.

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moria
Rogue-like game with an infinite dungeon, also known as umoria
Maintainer: Phil Brooke
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A single player roguelike game with a regenerating dungeon, moria is the predecessor of angband with a full-screen, text-based, turn-based interface. It features scrolling maps, and an infinite (constantly regenerated) dungeon.

Moria's dungeons are populated by monsters, some of which are inspired by J.R.R. Tolkien's books. The goal of the game is to find and kill the Balrog, whereupon the player is crowned King. Your player can be created from a combination of 8 races (human, half-elf, elf, halfling, gnome, dwarf, half-orc, half-troll) and 6 classes (warrior, mage, priest, rogue, ranger, paladin), and is measured by 6 attributes (strength, dexterity, intelligence, wisdom, constitution, and charisma).

Despite the package name, this is actually Umoria (Unix moria).

nethack-x11
Gra w przeczesywanie lochów - interfejs X11
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NetHack to niezwykle zabawna, a przy tym dość uzależniająca gra przygodowa w stylu Dungeons & Dragons. Można zagrać postacią z jednej z wielu klas (jak czarodziej, wojownik lub turysta), walcząc schodzi się coraz głębiej, aby odzyskać Amulet of Yendor (spróbuj powiedzieć TO od tyłu) dla swojego boga. Na drodze można spotkać fizyka kwantowego albo dwóch, być może króla Artura, a jeśli grający jest PRAWDZIWYM szczęściarzem - Ravenous Bugblatter Beast of Traal.

Aby korzystać z gry, należy zainstalować nakładkę na NetHack. Każda z nich zawiera oryginalną niegraficzną wersję i można je zainstalować jednocześnie:

  • nethack-console: bez grafiki, po prostu czysty NetHack;
  • nethack-x11 : oryginalna graficzna wersja oparta na X11/Athena;
  • nethack-qt : wersja oparta na Qt.

Pakiet zawiera następujące wersje gry NetHack: z interfejsem tekstowym i graficznym, opartym na X11/Athena.

Screenshots of package nethack-x11
omega-rpg
text-based roguelike game
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Omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the high score board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There is a "total winner" status, by the way.

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slashem
variant of Nethack
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Super Lotsa Added Stuff Hack - Extended Magic (SLASH'EM) is a role-playing game where you control a single character. The interface and gameplay are similar in style to Rogue, ADOM, Angband and, of course, Nethack. You control the actions through the keyboard and view the world from an overhead perspective.

The problem: The Amulet of Yendor has been stolen. Not only that but it appears that the Wizard of Yendor (not a nice person), who took the amulet, is hiding in the Dungeons of Doom (not a friendly place).

This package contains the basic ASCII interface. For more fancy graphical interfaces see

 slashem-x11 - Simple graphic interface using Xaw
 slashem-sdl - Graphical interface using SDL
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